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Origins of Common UI Symbols

Origins of Common UI Symbols: They are road signs for your daily rituals – the instantly recognized symbols and icons you press, click and ogle countless times a day when you interact with your...

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Dieter Rams: Ten Principles For Good Design

Dieter Rams: Ten Principles For Good Design: Back in the late 1970s, Dieter Rams was becoming increasingly concerned by the state of the world around him — “an impenetrable confusion of forms, colours...

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The Beauty of Mathematics. Well done.

The Beauty of Mathematics. Well done.

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Shift: Is This Thing On?

I’m kind of surprised by the complaints I’m seeing on the new iOS 7.1 keyboard, specifically related to the Shift key. Folks are claiming that they have no idea if it’s on or off.Just so we’re on the...

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When Big Cities Turn Off Their Lights

When Big Cities Turn Off Their Lights: Photographer Thierry Cohen created an amazing photo series where he shows the world’s major cities without any light pollution.Pretty incredible. And surreal.

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What Design Really Means

What Design Really Means: Design is not principally measured by a product’s visual appeal; its aesthetic qualities.It’s also measured by how it was planned and articulated, how it was built, how it...

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Car UX

Car UX: This is a fun site to browse through. A nice change of pace from the “traditional” user experiences I’m used to looking at.

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"Creativity is just connecting things. When you ask creative people how they...

“Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to...

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Creativity and (I’m guessing) a lot of time. I love the...

Creativity and (I’m guessing) a lot of time. I love the art direction of these short little videos, too.

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Design is Expensive

Design is Expensive: The end stuck with me:Thinking about the details, wandering around an unknown space trying to invent the right solution, is expensive.So very true.

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The iOS Design Guidelines

The iOS Design Guidelines: Designing iOS apps can be difficult sometimes, but finding correct and up-to-date information about all of Apples’ devices shouldn’t be.That pretty much sums it up. My...

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Designing in the Build - Ordered List

Designing in the Build - Ordered List: This post pretty much summarizes my thoughts on design, as well. I’ve long felt that to become a great “designer”, I had to get much better at Photoshop and other...

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Good or familiar?

Good or familiar?: Great post about creating something new.

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Design machines

Design machines: Maybe one of the best articles I’ve ready in 2015.

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Early On, Let Ideas Be Cheap

A couple in their very first relationship often don’t get married; your first job out of school is likely not where you will retire; when car shopping, buying the very first car you look at probably...

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Humanizing Software

User-friendly software is a goal for anyone who builds or designs it. It’s a very tough challenge. Code, best practices, and browser-restrictions all get in the way, clouding up the human-factor.For...

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Noizio – ambient sound equalizer.

Noizio – ambient sound equalizer.: I’ve only been using this app briefly, but if you like noise while working that’s not always music, this might be exactly the app. It stays out of the way, great...

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I spotted this graphic while reading an article about Awkward...

I spotted this graphic while reading an article about Awkward UI, and found it to be a wonderfully simple reminder (and checklist?) when designing new screens.

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Yet another good talk from Cameron Moll.

Yet another good talk from Cameron Moll.

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"People are time bound entities transitioning from cradle to grave. Any...

“People are time bound entities transitioning from cradle to grave. Any “solved problem” that involves human beings solves a problem whose parameters must change through time.” - Bruce Sterling

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