Origins of Common UI Symbols
Origins of Common UI Symbols: They are road signs for your daily rituals – the instantly recognized symbols and icons you press, click and ogle countless times a day when you interact with your...
View ArticleDieter Rams: Ten Principles For Good Design
Dieter Rams: Ten Principles For Good Design: Back in the late 1970s, Dieter Rams was becoming increasingly concerned by the state of the world around him — “an impenetrable confusion of forms, colours...
View ArticleShift: Is This Thing On?
I’m kind of surprised by the complaints I’m seeing on the new iOS 7.1 keyboard, specifically related to the Shift key. Folks are claiming that they have no idea if it’s on or off.Just so we’re on the...
View ArticleWhen Big Cities Turn Off Their Lights
When Big Cities Turn Off Their Lights: Photographer Thierry Cohen created an amazing photo series where he shows the world’s major cities without any light pollution.Pretty incredible. And surreal.
View ArticleWhat Design Really Means
What Design Really Means: Design is not principally measured by a product’s visual appeal; its aesthetic qualities.It’s also measured by how it was planned and articulated, how it was built, how it...
View ArticleCar UX
Car UX: This is a fun site to browse through. A nice change of pace from the “traditional” user experiences I’m used to looking at.
View Article"Creativity is just connecting things. When you ask creative people how they...
“Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to...
View ArticleCreativity and (I’m guessing) a lot of time. I love the...
Creativity and (I’m guessing) a lot of time. I love the art direction of these short little videos, too.
View ArticleDesign is Expensive
Design is Expensive: The end stuck with me:Thinking about the details, wandering around an unknown space trying to invent the right solution, is expensive.So very true.
View ArticleThe iOS Design Guidelines
The iOS Design Guidelines: Designing iOS apps can be difficult sometimes, but finding correct and up-to-date information about all of Apples’ devices shouldn’t be.That pretty much sums it up. My...
View ArticleDesigning in the Build - Ordered List
Designing in the Build - Ordered List: This post pretty much summarizes my thoughts on design, as well. I’ve long felt that to become a great “designer”, I had to get much better at Photoshop and other...
View ArticleEarly On, Let Ideas Be Cheap
A couple in their very first relationship often don’t get married; your first job out of school is likely not where you will retire; when car shopping, buying the very first car you look at probably...
View ArticleHumanizing Software
User-friendly software is a goal for anyone who builds or designs it. It’s a very tough challenge. Code, best practices, and browser-restrictions all get in the way, clouding up the human-factor.For...
View ArticleNoizio – ambient sound equalizer.
Noizio – ambient sound equalizer.: I’ve only been using this app briefly, but if you like noise while working that’s not always music, this might be exactly the app. It stays out of the way, great...
View ArticleI spotted this graphic while reading an article about Awkward...
I spotted this graphic while reading an article about Awkward UI, and found it to be a wonderfully simple reminder (and checklist?) when designing new screens.
View Article"People are time bound entities transitioning from cradle to grave. Any...
“People are time bound entities transitioning from cradle to grave. Any “solved problem” that involves human beings solves a problem whose parameters must change through time.” - Bruce Sterling
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More Pages to Explore .....